Click or drag to resize
UnifiedListSearchToZoomableSpaceDragDropContainer Class
Zet Universe

[This is preliminary documentation and is subject to change.]

This class supports Zet Universe and is not intended to be used directly from your code.
Inheritance Hierarchy
SystemObject
  ZU.WPF.DataUnifiedListSearchToZoomableSpaceDragDropContainer

Namespace: ZU.WPF.Data
Assemblies:  ZU.Core.Developer (in ZU.Core.Developer.dll) Version: 2.0.5976.27963
  ZU.Core.Developer (in ZU.Core.Developer.dll) Version: 2.0.5976.27963
Syntax
C#
public class UnifiedListSearchToZoomableSpaceDragDropContainer

The UnifiedListSearchToZoomableSpaceDragDropContainer type exposes the following members.

Constructors
  NameDescription
Public methodUnifiedListSearchToZoomableSpaceDragDropContainer
Default constructor
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Properties
  NameDescription
Public propertyAction
Required for figuring out what should be done with the given entities
Public propertyEntityReferences
Each EntityRef contains two things: Entity Id and Model Id. This is already good enough for drag-n-drop. The good question is whether we should define one action for all items, or rather we should define it per each item, or should we infer it from each item's source?
Public propertyInputType
Required for obtaining the location in the zoomable space
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also